21 C
Guwahati
Wednesday, February 1, 2023

Regulating Online Gambling Industry

India’s gaming sector clocked USD 2 billion in revenue in FY21 and USD 2.6 billion in FY22. It’s expected to grow at a CAGR of 27% to USD 8.6 billion by FY27. There is a thin line of distinction between online gaming and online gambling. Each online game contains an option of online gambling without doing much. For example, an online game is accessed by paying money or what you call in its native terminology - deposits. Winning and losing are part of any game so players win or lose when they play online games. Knowing that it’s not just the kids who are playing, we can safely assume that at least adults, if not the kids too, playing online games would like to be rewarded for their wins.

- Advertisement -
- Advertisement -

The central government released draft regulations for the online gaming and gambling sector on January 2. Union minister of state for electronics and IT Rajeev Chandrasekhar said the government has begun consultations to frame detailed guidelines and regulations for India’s nascent gaming sector, which has registered impressive growth both in app downloads and revenues. The draft guideline proposes a Self Regulatory Organisation (SRO) to certify and recommend what kind of online gaming intermediaries should be permitted to operate in India. Online gaming intermediaries are online platforms that offer players online games produced by gaming software developers. These games often have betting and wagering options, which the online gaming intermediaries use to make an income for themselves. Kids below 18 will need their parents’ consent to access online gaming platforms. Recognising that online gaming is an important piece in India’s growing startup ecosystem, the electronics and IT minister hoped that the new rules would be in place by February 2023.

India’s gaming sector clocked USD 2 billion in revenue in FY21 and USD 2.6 billion in FY22. It’s expected to grow at a CAGR of 27% to USD 8.6 billion by FY27. There is a thin line of distinction between online gaming and online gambling. Each online game contains an option of online gambling without doing much. For example, an online game is accessed by paying money or what you call in its native terminology – deposits. Winning and losing are part of any game so players win or lose when they play online games. Knowing that it’s not just the kids who are playing, we can safely assume that at least adults, if not the kids too, playing online games would like to be rewarded for their wins. On the internet, there are thousands of gambling options available and they are made possible by integrating a system called – withdrawal. Once people can withdraw, the stage is ready to play games with real money, win, and withdraw. But when you play, you lose, too. And, when you play against the house (the platform or the software maker), the house has an edge. You lose more often!

- Advertisement -

For instance, Australians love gambling like no other people in the world. As much as 80% of the adult population tries out gambling at least once a year, with about 1.5% of people suffering from acute problem gambling symptoms. Australians lose about AUD 25 billion in gambling every year. It works out to be AUD 1200 for each Australian. Online casino games made big inroads into Australia’s gambling culture during the pandemic and the shift in gambling behaviour among the people stayed on despite lockdowns having been removed over a year ago. Online gambling is hard to regulate as it takes just a few hours for a new gambling site to be put together and made live. In July 2021, Australia enacted The Interactive Gambling Act (2001), which banned online gambling services and their advertisements in the country. Given the international experience in online gambling and how it can become an obsessive behaviour among a large population, it’s important to effectively regulate this sector. Gaming is a money-minting niche in the startup world and there are hundreds of fabulous success stories. But when gaming becomes gambling under one pretext or another, it becomes a problem. It’s worth watching out how India deals with this challenge.

- Advertisement -
Avatar photo
The Hills Timeshttps://www.thehillstimes.in/
The Hills Times, a largely circulated English daily published from Diphu and printed in Guwahati, having vast readership in hills districts of Assam, and neighbouring Nagaland, Meghalaya, Arunachal Pradesh and Manipur.
Latest news
- Advertisement -
Related news
- Advertisement -